AI Insights · Timothy · July 2022
Top 5 High Fantasy Games on iOS in UAE: Q2 2022 Performance
An overview of the performance of the top 5 high fantasy games on the iOS platform in the UAE during Q2 2022, including trends in downloads, revenue, and active users.
During the second quarter of 2022, the high fantasy gaming category on iOS in the United Arab Emirates saw intriguing trends across the top five applications. Here, we analyze the performance metrics for Evony, Clash of Clans, Gold and Goblins: Idle Games, Clash Royale, and Mobile Legends: Bang Bang.
Evony
The weekly revenue for this title showed notable growth throughout the quarter, peaking at approximately $52K in the week of May 23. Weekly downloads fluctuated, with a peak of around 3.9K in early May. Active users saw a general upward trend, reaching a high of around 6.9K in mid-May before stabilizing around 5.1K by the end of June.
Clash of Clans
This game experienced a significant spike in revenue, particularly in early May, reaching approximately $134K. Weekly downloads remained relatively stable, hovering around the 2.5K mark, with a slight increase towards the end of the quarter. Active user numbers were consistently high, peaking at around 132K in early May before settling around 117K by the end of June.
Gold and Goblins: Idle Games
Revenue for this game saw various peaks, with the highest being around $3.2K in mid-April. Weekly downloads had a notable spike in early June, reaching approximately 2.7K. Active users peaked at around 8K in mid-June before experiencing a decline to about 4.2K by the end of the quarter.
Clash Royale
Revenue for this title varied, peaking at around $29K in late April. Downloads remained relatively steady, with minor fluctuations, peaking at approximately 2.3K in early April. Active users hovered around the 60K mark for most of the quarter, with a slight dip to about 50K by late June.
Mobile Legends: Bang Bang
This game saw its highest revenue of approximately $68K in late April. Weekly downloads were consistent, averaging around 1.5K. Active user numbers remained strong, peaking at around 37K in early April and maintaining around 31K to 32K towards the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's platform.